Pacman


Rules:

GAME PROCEDURE & SCORING
For Qualifier matches:
  • Only two persons are allowed into the field from each side, one to control the robot and the other to hold connecting wires.
  • Level-1(wired) or level-2(wireless) robot is to be used by participants. Construction and modifications to the robot should be hand-made and  should meet the specifications decided by the committee.
  • Two rounds are to be played by the participants. In first round, one participant will be the Pac man. The task of the Pac man is to collect the maximum points possible by touching or moving on the pac-dots or pellets in 2 minutes.
  • While the Pac man moves over from the yellow pellet, the team gets 10 points, 20 points when it moves over blue pellet, 30 points over   green pellet and 50 points for the red pellet.
  • Now opponent participant will act as Ghost robot. Task of the Ghost is to catch the Pac man. When the ghost robots will touch the Pacman, the Pac man is said to be caught. Ghost will get 50 points for every catch of pac- man.
  • Ghost robot will be activated after 15 seconds as that of Pac-man.
  • After getting caught by Ghost robot, both, Pac man and Ghost will be exchanged & reset on their start position and will be activated immediately.
  • In case of wire entanglement, the timers will stopped and the match will be paused. In order to prevent the loss of during such  momentum an event, wireless robots are encouraged.
For semifinals and final matches, there will be changes and/or additions in tasks that will be given in detail later.
Deciding the Winner
At the end of both the rounds, the team which scores the highest points playing as both Pac-man and Ghost will win the game.
Game Restrictions:
In case of any robot crosses the wall, it will lose 30 points.
If Ghost robot passes the restricted area specified on maze, it will lose 30 points.
Substitution of the robot operator is not allowed in a single round.
Operators are not allowed to touch the robots manually without the consent of referee.
Game Duration
  • Each match will last for 4 minutes at most and consists of 2 rounds, each of 2 minutes.
  • For the first round, one team will act as Pac man and the other as ghosts. While in the other, teams will swap their tasks.
  • However, during the round of 2 minute, it will end when the Pac man is caught for 3 times by Ghost or if Pac-man collects all points Team & Robot Specifications:
  • A team may consist of a maximum of 4 participants.
  • The robot must fit into a cube of 250mm x 250mm x 250mm at all times.
  • Students from different educational institutes can form a team.
  • Each team is allowed to have only one bot for both the rounds.
  • Modification to the robot should be hand-made if any.
  • The max potential difference between any two points should not exceed 18 V for wired vehicles and 24 V for wireless bots.
  • No IC engines are allowed. The batteries powering the bot can be placed on the bot or held in hand.
  • Bot cannot be constructed using ready-made Lego kits or any other such mechanism. But ready-made gear assemblies and an be used. The Chassis can be hand-made or ready-made.
  • Violating the clause will lead to immediate disqualification.
  • For wired robots, the wire should be slack throughout the track and the free length of the wire should be greater than 4m.
  • Manually controlling the motion of the robot in any way will lead to disqualification.
  • Organizers will not be responsible for any minor scratches/damages to the bot.
  • Any damage to the arena whatsoever will lead to immediate disqualification.

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