Rules:
GAME
PROCEDURE & SCORING
For
Qualifier matches:
- Only two persons are allowed into
the field from each side, one to control the robot and the other to hold
connecting wires.
- Level-1(wired) or
level-2(wireless) robot is to be used by participants. Construction and modifications
to the robot should be hand-made and should meet the specifications
decided by the committee.
- Two rounds are to be played by the
participants. In first round, one participant will be the Pac man. The
task of the Pac man is to collect the maximum points possible by touching
or moving on the pac-dots or pellets in 2 minutes.
- While the Pac man moves over from
the yellow pellet, the team gets 10 points, 20 points when it moves over
blue pellet, 30 points over green pellet and 50 points for the red
pellet.
- Now opponent participant will act
as Ghost robot. Task of the Ghost is to catch the Pac man. When the ghost
robots will touch the Pacman, the Pac man is said to be caught. Ghost will
get 50 points for every catch of pac- man.
- Ghost robot will be activated
after 15 seconds as that of Pac-man.
- After getting caught by Ghost
robot, both, Pac man and Ghost will be exchanged & reset on their
start position and will be activated immediately.
- In case of wire entanglement, the
timers will stopped and the match will be paused. In order to prevent the
loss of during such momentum an event, wireless robots are
encouraged.
For
semifinals and final matches, there will be changes
and/or additions in tasks that will be given in detail later.
Deciding the Winner
At the end of both the
rounds, the team which scores the highest points playing as both Pac-man and
Ghost will win the game.
Game
Restrictions:
In case of any robot
crosses the wall, it will lose 30 points.
If Ghost robot passes the
restricted area specified on maze, it will lose 30 points.
Substitution of the robot
operator is not allowed in a single round.
Operators are not allowed
to touch the robots manually without the consent of referee.
Game Duration
- Each match will last for 4 minutes
at most and consists of 2 rounds, each of 2 minutes.
- For the first round, one team will
act as Pac man and the other as ghosts. While in the other, teams will
swap their tasks.
- However, during the round of 2
minute, it will end when the Pac man is caught for 3 times by Ghost or if
Pac-man collects all points Team & Robot Specifications:
- A team may consist of a maximum of
4 participants.
- The robot must fit into a cube of
250mm x 250mm x 250mm at all times.
- Students from different
educational institutes can form a team.
- Each team is allowed to have only
one bot for both the rounds.
- Modification to the robot should
be hand-made if any.
- The max potential difference
between any two points should not exceed 18 V for wired vehicles and 24 V
for wireless bots.
- No IC engines are allowed. The
batteries powering the bot can be placed on the bot or held in hand.
- Bot cannot be constructed using
ready-made Lego kits or any other such mechanism. But ready-made gear
assemblies and an be used. The Chassis can be hand-made or ready-made.
- Violating the clause will lead to
immediate disqualification.
- For wired robots, the wire should
be slack throughout the track and the free length of the wire should be
greater than 4m.
- Manually controlling the motion of
the robot in any way will lead to disqualification.
- Organizers will not be responsible
for any minor scratches/damages to the bot.
- Any damage to the arena whatsoever
will lead to immediate disqualification.
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